Last Strand - A Challenging Zombie Platformer Adventure

Join an epic journey through a post-apocalyptic world in Last Strand, an adrenaline-pumping platformer game that will test your skills and survival instincts. Take on the role of a lone hero armed with weapons as you try to survive waves of zombies.

In this fast-paced action-packed game, your objective is simple: shoot down as many zombies as you can before they overwhelm you.

Prepare yourself for a heart-pounding adventure like no other. Will you have what it takes to survive the Last Strand? Embrace the challenge and see how much you can survive in this world.

A game made by Renesim Games (https://twitter.com/RenesimGames) with the help of my artist https://twitter.com/cvonions

This is our studio's first game. We want to make outstanding games that make players live in a dreamy world and for that, I appreciate it if you consider donating on our itch page. 

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorRenesimGames
GenrePlatformer, Shooter, Survival
Made withUnity
TagsHorror, Metroidvania, Shoot 'Em Up, Side Scroller, Singleplayer, Unity, Zombies

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LastStrandWin.zip 33 MB

Comments

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(1 edit)

I hope the following things I'll say doesn't discourage you. I'm all in for people making games for people's enjoyment, but I'm gonna review it honestly as an action story enjoyer:

  • Concept is simple, a 2D one-floor wave survival. However, difficulty doesn't seem to really increase as the run continues. After a few waves, zombies stop increasing. No new threats appear, and the players only gets stronger and stronger. Simple, perhaps overlooked solution would be increasing the zombies as the run goes on. If you're feeling ambitious, add more types of zombies; even more ambitious, adding boss zombies after certain waves.
  • Story was straightforward, but needed a bit more, imo. Something uniquely yours. I assume the story isn't a major factor in the game so I won't get into it too much, but yeah. Some names would help, even if a little bit.
  • Jumping seemed pretty unnecessary, not just cuz there's no second floor to jump to, but also cuz the jump itself is so low that it doesn't make a difference. One big improvement, i think, would be making the jump higher. By itself, it would give players an escape option when they're surrounded. You can expand on it after that, like platforms, enemy mechanics, movement upgrades, etc.
  • Shooting gets tedious when you have to continuously click; I'd suggest being able to hold down left-click just for QoL, tho if the tediousness was intended, then I can't do anything about it, lol.
  • This one is just a personal preference, but button placement could also use some work. Since the attack button is left-click, the WASD keys are more likely to be used for movement. With the right hand on the mouse, it would be more convenient if the other buttons were near WASD. "Upgrades" could be the Q, E, R, or F key, and the potions could easily be the 1, 2, and 3 keys above WASD. Of course, feel free to do what you see fit.
  • About the upgrade prices... I'm indifferent about it. I think there's smth strange about it, but someone else may have a different opinion. 

And that's all. If you read this, thanks. And if you consider it helpful, even better. I wish you luck on game devving, if you're still doing it.

(1 edit) (+1)

Hey thanks for the review it helps me in my game dev path a lot and it is good to know someone played a game I made.

This game was something that I had to make to get out of my comfort zone and learn new things and I did learn a lot with the help of a great artist.

I am aware that the game is not the best out there and has many problems but for something that can make me start my serious game dev path, it helped me a lot  because of the lack of funds and time I had to finish it up and move on to another project I am doing with a small team. I am trying to collect enough money to make my dream games come true and it may take some time. I hope you will be completely satisfied by the games I publish in the future. 

I am thankful for everything you said and would consider all of them if I ever try to return to this game and improve it.  
It feels great knowing that someone put time into reviewing my game. I am glad and hope to make a wonderful game as soon as I have enough budget.

Ayy, no problem. I'm aware of the fact that, when starting on smth, feedback is pretty helpful. And I'm glad my feedback was helpful to you. Goodluck and godspeed.